Monday, February 05, 2007
"The Harder I Practice, The Luckier I Get"
[White "BTAT"]
[Black "wormstar"]
[Result "0-1"]
[WhiteElo "1821"]
[BlackElo "1562"]
1. d4 Nf6 2. f3 e6 3. e4 c5 4. Be3 Nc6 5. Bb5 cxd4 6. Bxd4 Qa5+ 7. Nc3 Bb4 8. Ne2 Qxb5 9. a3 Bxc3+ 10. Bxc3 Qg5 11. g4 O-O 12. Qd6 Ne8 13. Qd3 d5 14.h4 dxe4 15. Qxe4 Qd5 16. Qe3 b6 17. Nf4 Qc5 18. Qd2 Ba6 19. O-O-O Rd8 20.Qh2 Rxd1+ 21. Rxd1 Qe3+ 22. Kb1 Qxf3 23. Bb4 Qxd1+{BTAT resigns} 0-1
update:
I just hammered 1646 on CTS, with a 85.7% session. This is getting ridiculous.
FICS standard: 1620
CTS: 1646
Sunday, February 04, 2007
Standard Games On FICS
After a couple of miserable first games, during which I played just as if I had never seen a board before, I started to get used to the pace. I've been playing 30 30 games, which seems to be a good compromise between using the whole day to a game and blitz which is just too fast for me at this time. It feels very good, and finally feel like I can fully apply the skills I've acquired playing CC for a little over a year. Nothing like the humiliating implosive disasters my blitz games have been. Today I even got past the 1500 mark, although I'm still provisional. But the people & games I've played seem to indicate I should have no problems reaching 1600's. I'll try to keep playing a couple of 30 30 games every week, and we'll see just how it turns out.
And it's also really refreshing that games start & end in one session, compared to the weeks and months of correspondence chess. You also get a better feel for the game as a whole.
RHP: 1834, 217 games, wdl 144-11-62.
FICS standard: 1518p
FICS blitz: 1226
Sunday, January 21, 2007
1805 On Red Hot Pawn
CTS has been going extremely well also, after I stopped daily training. During the last two weeks I've hit another bumb, and risen up to around 1630 (1639). I think it's because I've been at it really hard the last six months, averaging at about 200-300 problems a day, so now that I've taken it easy I'm more alert and less exhausted.
I've been slacking a bit with CT-ART, mainly because I don't want to do it tired. I would just start guessing, which is the exact opposite of what I'm trying to gain from it. Which is exhaustive and complete calculation training. But I'll get back to it as soon as I feel more alert.
RHP: 1805, 202 games, wdl 134-11-61.
CTS: 1621 (1639), 73 931 problems, 77.7%
Sunday, January 07, 2007
The Year 2006 And Goals For 2007
For the year 2007 I'm making some minor changes in my training program. Tactics will no longer be the primary training I'll be using my efforts on, instead I'm concentrating on endgames. I'll still be doing some CTS just for fun and CT-ART for calculation exercises, but the bulk of my time will be devoted to mastering the material in the 3 Karsten Müller endgame dvds I acquired. I have watched through the dvds 1&2, and now I'm drilling all the examples against fritz until I can instantly recognize and perform the necessary procedures. I'm now drilling the pawn endgames, and needless to say but it has made all the difference. I'm pretty sure all of my explicit knowledge of the related theory was almost useless, as in reality I had to actually calculate K+P vs. K. Now I recognize the critical squares etc. instantly, and can tell with great certainty if the situation is won/drawn in 20 moves, and what needs to be done to make it so. Suddenly, the deadly boring endgames have actually become fun! It's almost like magic when you know the theory, and know without calculation that no move exist for the opponent to break the theory, no matter how he answers.
Goals for the year 2007: RHP 1900, FICS blitz 1500, and let's say 1600 for FICS standard if I (hopefully) get around to playing standard games. I realize the standard goal isn't exactly on par with the other goals, but I'm going to work first on my blitz, and only then standard if there's time/energy.
Monday, December 18, 2006
CT-ART 3.0 And A Status Summary
I also ordered Karsten Müller's endgame dvds 1&3, and will start drilling them as soon as they'll arrive. I'm also continuing the daily dose of blitz, and hopefully get the hang of it at some point. Now, I just keep doing ridiculous mistakes I didn't even think I was capable of anymore, and the embarrassing rating in the 1100's descibe exactly how much I suck at blitz. In CC I got swindled out of about 40 points by a 1900-2000 rated guy who mass resigned around 100 games at once, leaving me with a whopping 10 points for the two games I won against him. I would've hit 1800 otherwise, but the 40 missed points combined with a typical missplayed ending against a 1600 have dropped me back down to 1735. Well, live & learn.
CT-ART update:
day 1: level 10: 96%, level 20: 90% 61/286 done.
Monday, December 11, 2006
Mating With KBB vs. K
The general idea is to drive the defending king into any corner, and mate him. It's easiest done setting the bishop pair side by side as close to the defender as possible, confining him into a triangular area against the edge. Then you just move your king up, take a couple of squares and squeeze a diagonal off every time the defender retreats, until it's against the edge. Then you pick a corner, and force the king towards it by blocking it from behind with the bishops.
In the corner, confine it against either edge, line up the bishops to take the final squares with check, lose a tempo if needed, then check and mate.
A blitzed example against Chessmaster 9000:
[White "wormwood"]
[Black "Chessmaster"]
[Result "1-0"]
[Setup "1"]
[FEN "7K/3B4/8/8/8/2B2k2/8/8 w - - 0 1"]
1.Be6 Ke4 2.Bf6 Kd3 3.Kg7 Ke4 4.Kg6 Ke3 5.Kg5 Kd2 6.Kf4 Kd3 7.Be5 Ke2 8.Bd5 Kd3 9.Kf3 Kd2 10.Be4 Kc1 11.Bd4 Kd2 12.Kf2 Kc1 13.Ke3 Kd1 14.Bb2 Ke1 15.Bc2 Kf1 16.Kf3 Kg1 17.Bc3 Kh2 18.Bf5 Kg1 19.Kg3 Kh1 20.Bd3 Kg1 21.Bd4+ Kh1 22.Be4# 1-0
Sunday, December 10, 2006
Mating With KNB vs. K
I've tried to learn KBN several times before, so I was not completely new to the ideas behind it. Drive the enemy king to the edge, force it to the corner the color of your bishop, and mate it. Sounds simple, but in practice the king just kept slipping away before I could get it into the right corner. Once in the correct corner, the mate is pretty straightforward after some thinking.
Also the driving to the edge -part is relatively easy, just 'oppose' the enemy king with your king, restrict with K&B until it has no legal moves but to retreat towards edge, and invade all the files/ranks it gives you until it's against the edge. It helps to remember that the enemy king's best defence is to first stay in the middle of the board, and that failing to retreat towards the wrong coloured corner. So these are the directions you want to block. In practice this also means that it's usually easiest to drive it towards the wrong corner to begin with. Another tip is to avoid placing a piece between the kings (sometimes it works though), so that you'll be able to snatch the files the enemy gives you without letting the him slip away. I didn't memorize any specific patterns for this phase, but after some drilling against Chessmaster it became instinctive and easy, and I'm now able to do that in a bullet game with no thinking whatsoever.
The thing that kept me baffled until I got some tips from Dragon Fire and Varenka on RHP, was the part where you drive the king towards the mating corner along the edge. The beginning is pretty easy, you just keep the enemy king against the edge with your king, build an additional 'wall' with the knight when needed, and block from 'behind' with the bishop so the king can't return. At some points you'll also need to lose a tempo with the bishop to get the enemy king where you want it.
But around the middle of the edge, you need to let the enemy king slip off towards the centre to herd it into the right corner. A sort of 'leap of faith' is required, which of course turns out to force the stray king back against the edge, when properly executed. The trick is to form a mating net from the king onward, only it's not possible to close the gap all the way to the edge, just up to a single square shy from it. It also looks like the net leaks badly at first glance, so it's a bit hard to visualize, but the bishop has time to block the remaining escape squares even farther to the middle, forcing the king back towards the edge. After that, it's again relatively easy to complete the journey towards the mating corner. -All this I pretty much worked out by myself, but there was one final trick that's needed for the net to hold: You need to start building it the knight one square from the edge, instead of moving it to the centre as seems intuitive. So Nb5! instead of Ne6 if you're driving the king from a1 to a8. After that, the king might try heading towards c8 which looks like a way out, but the bishop pounces over to the opposite flank to block it just in time. The net is still a bit sparse, and the king can turn back and try another break for the freedom via c6, but again the bishop is on time and the net closes up permanently. Nowhere to go but back towards the edge with all hope lost.
There is one more final little 'leap of faith' where you hang the knight for one move on Nb7+ to force the enemy king up, but it's easy to see and the attacking king simply moves one square up to defend the knight as the enemy king gets on striking distance.
Then it's only the mating itself left, so you just restrict the enemy king into two final squares, position the knight so that you can take the second to last square with check at will, lose a tempo with bishop to avoid stalemate if needed, then check and mate.
I personally like to set up a fixed position in the wrong corner to start the cattle drive, so I'll have a nice fixed series of 20 or so forcing moves up to the mate that I can blitz through. It's not the fastest way, and requires losing a tempo here and there, but it's systematic and reliable. There's really not many points in which the defending king has a choice, so it's pretty easy to master after the initial learning phase. maybe an hour or two of continuous drilling.
Here's an example I blitzed against Chessmaster, moving immediately after it did. It's not the fastest way to do it, but it works.
[White "wormwood"]
[Black "Chessmaster 9000"]
[Result "1-0"]
[Setup "1"]
[FEN "8/3B4/8/5K2/3k4/8/8/5N2 w - - 0 1"]
1.Ng3 Ke3 2.Bc6 Kd4 3.Kf4 Kc5 4.Bf3 Kd4 5.Nf5+ Kc3 6.Ke3 Kc2 7.Nd4+ Kc3 8.Be2 Kb4 9.Ne6 Ka3 10.Kd3 Kb3 11.Nc5+ Kb4 12.Kd4 Ka3 13.Kc3 Ka2 14.Bd1 Kb1 15.Nd3 Ka2 16.Bc2 Ka3 17.Nc5 Ka2 18.Nb3 Ka3 19.Bb1 Ka4 20.Nd4 Ka5 21.Kc4 Kb6 22.Nb5 Kb7 23.Bf5 Kc6 24.Be6 Kb6 25.Bd5 Ka5 26.Kc5 Ka4 27.Bc4 Ka5 28.Bb3 Ka6 29.Nd6 Ka5 30.Nb7+ Ka6 31.Kc6 Ka7 32.Bc4 Kb8 33.Nd6 Ka7 34.Kc7 Ka8 35.Bb5 Ka7 36.Nc8+ Ka8 37.Bc6# 1-0
Basic Endgames
I'm not completely sure I'm going to get the first dvd though, as I already know a lot of the material. But not all, and there's probably quite a lot of useful commentary on it as well, so maybe I'll get it after all. But for now, I'm just gonna seek similar free material and work on that.
I'm beginning with the basic mates/draws I haven't yet mastered. KNB, KBB, KR vs. KN etc. The first one being the KNB, which may be quite irrelevant to practical endings as I might never face it, but I think of it as part of the craft and a useful lesson on piece coordination and board vision.
Monday, December 04, 2006
Blitzkrieg Pop!
The openings go pretty well though, I usually get good activity and all the proper development moves seem to come quite instinctively. Clearly playing CC and using databases pay off. - Middlegame, I tend to reach crushing positions, only to throw it all away with horrible blundering. Endgames, well, I suck. But then again, I suck at endgames in CC as well, and get killed by people 200 pts lower, so that's not a big surprise. Actually I've done better than I had imagined in the few endgames I've had so far.
But it's all slowly coming together. After a couple of days blitz feels a lot less chaotic, and I've actually risen 100 points in that time. I even broke 1200 for the first time today. Got all bigheaded of course and took a couple of games against some 1400's. Needless to say, I got my ass swiftly handed back to me. It was clear those guys just had way more mileage under their belt, there really wasn't much of a contest there. But I also drew a 1300, with lots of missed opportunities to win. It's not like they played better chess, they're just making less idiotic blunders. So I'm sure it'll be okay after I've played some 100-200 games and gotten used to the fast pace.
No more 'fear of success' either, and I also think the losses have done wonders to the way I handle defeats.
FICS: br 1193 (1205), sr still 1380p as I haven't played standards this year.
Saturday, November 25, 2006
1600 on CTS
The goal for 2006 was to break 1600 by christmas, but there it is, one month early.
CTS: 1600, 77.7%, 68479 tries, session 103f/438 = 76.5%
Thursday, November 23, 2006
Back From A Break
Broke also 1600 on CTS, but it doesn't really count as I was simply overshooting because of big RD and quickly plummeted to 1550's for a while. Now it seems to have stabilized around 1585, so no major negative impact from the break. I feels a bit odd to do tactics though, can't really get into the rythm. Crappy percentages. But I'm sure that'll change in a couple of days, and I'll break the 1600 for real pretty soon.
CTS: 1584, 77.7%, 67540 tries, 24f/118 = 79.7%
RHP: 1753, 190 games, wld = 122-58-10
Friday, October 27, 2006
Special Case Triggers
It seems to me there are certain cases that deserve special attention:
- Did the move check or pin? (I miss surprisingly many checks, and only realize my king is checked after wasting time on other aspects of the position)
- Queen en prise, check for alternative mating attacks.
- A piece moves, did it leave something unguarded?
- A pawn moves, did it leave something unguarded? (these I miss a lot)
- Chasing a piece away, does it have an escape square with a check?
I'm sure there are a lot more, but these are some that I seem to have problems with. I don't mean I miss them alltogether, but I don't process them right away as I should, only after wasting valuable time on 'normal processing' of the position. -We all know these things, but I just realized I actually don't have a subconscious 'trigger' for them, and only spot them randomly, often as a last check before moving, if ever.
There should be some mental red lights flashing overriding everything else every time you get situations like these. So, from now on, I'm going to try to consciously focus on these things, until they become subconscious reflexes. After all, noticing any of these things take practically no time, but give your brain that missing block of information to guide your search into the right direction.
CTS: 1577, 66373 tries, 77.7%, session 12/77 = 84.4%
Tuesday, September 19, 2006
CTS 1582
One thing I forgot to mention earlier: When I did that latest session, I missed a sacrifice in a problem. Nothing noteworthy in that, but thinking about why I missed it, I realized something important has happened to the way I analyze a position. Namely, I don't do much redundant analysis anymore. -I saw the sac, investigated it very quickly, decided it won't work, and moved to the next candidate. Although I was wrong about it, I feel my thought process has evolved spontaneously. I remember doing 2-3 iterations in such situations before to get any kind of decent percentage, and also actually thinking about wether I should re-check it or not, but now it's more straightforward. Take a move, check it, if not instant success move on. No hesitation, no half seconds wasted on making decisions.
I haven't focused on training 'clean analysis' at any point, instead it seems my thought process has refined itself to optimize time/accuracy. Minimal time wasted with maximal gain.
CTS: 1582, 77.7%, 59549, session 10f/57 = 82.5%
Thursday, September 14, 2006
Thoughts On RHP Games
Some days ago, I wrote I felt like I'd been winning too much games for my own good. Today I did a little counting. And well, it's even worse than I thought. Out of the last 60 games, my wld score is 49-9-2. That makes for a winning percentage of (49+2/2)/60 = 83.3%. During those 60 games, my rating has risen from 1625 to the current 1771. Out of those 9 losses, in only 3 was I outplayed. In others I just dropped a piece. And even if it can be argued that dropping pieces is an aspect of my playing strength, it's not very helpful. All you can learn about that is: "don't do mistakes." That's almost no information at all (on my level, where I don't really drop pieces much anymore).
Although it's nice to win a lot, I don't think it's particulary good for improvement. Thinking about the fact, that the best way to learn about your weaknesses is studying your lost games, and the fact that 6 of my losses were simple blunders, I'm left with only 3 'good losses' to study. Out of 60 games, that's not a lot.
So, for the past couple of weeks I've tried to get as many strong opponents as possible. Out of the current games, I have 2 against a 2100, 4 against 2000's, 4 against 1700-1800's, and 8 against 1500's. I won't deliberately start games against people under 1700 anymore, unless they come against me in a tournament. I'm also choosing my tournaments so that I'll get as many strong opponents as possible.
Of course I'll get beaten into a bloody pulp, but at bare minimum, I should get a lot of good learning material in the form of lost games. It'll probably cost me a lot of points, as I doubt I'll win any of those games against the 2000+, but I'm sure it'll be all the better in the end.
CTS: 1566, 77.6%, 59116
RHP: 1771, 172 games, wld: 112-53-9
Wednesday, September 06, 2006
Good rating, bad percentage
Started a RHP clan with Bahus and Torspo, 'The Hellfire Clan'. There wasn't one, so obviously somebody had to do it. -Hopefully we'll get some tough adversaries, as well as some kind of game analysis etc. going in the clan forum. I'm trying to get tougher games all over, as I win way too much. Meaning I play against too weak players, and that can't be good for me in the long term. Got a couple against some 2000's in a new tournament I just started, that should do the trick.
Well, I'm off to bed now. Maybe I'll score better tomorrow.
CTS: 1570, 77.6%, 57512, 26f/116=77.6% (just horrible!)
RHP: 1743, 170 games, wld 109-53-8
Thursday, August 31, 2006
Recognizing Subproblems On CTS
CTS: 1559, 77.6%, 56175, session 25f/159 = 84.3%
RHP: 1717, 165 games, wld 106-53-8
Sunday, August 20, 2006
CTS Rating 1551
I'm feeling very sharp in my tournament games on RHP also. Seems like I just see more than before. The new games are all against higher rated players compared to before, so there should be some sweet rating points coming my way as well. Maybe I'll finally get permanently over 1700.
CTS: 1551, 77.5%, 53208, 18f/151 = 88.0%
RHP: 1683, 160 games played
Friday, August 18, 2006
Learning The Wrong Patterns
I'm thinking maybe I should run through the failed ones more than once after a session. Maybe even three times, to make certain that the right pattern leaves stronger memory imprintation than the wrong one.
CTS: 1544, 52814, 77.5%, 33f/183 = 82.0%
Saturday, August 05, 2006
Combinative Vision vs. Calculation
So, I've been looking for a suitable problem set for daily solving of slow problems, calculating as I would in real game instead of the more intuitive 'spotting tactics' which CTS is all about. Unfortunately, all sets I've come by so far have been somehow inadequate, lacking solutions, wrong kind of positions etc. - I took a peek at some tactics books for intermediate players, but then I thought I'd just go ahead and order CT-ART3.0 and get loads of suitable problems with an interface. So, today I ordered it, and when it arrives I'll start doing daily slow tactics as calculation exercise. I'll be still training combinative vision on CTS as well, but probably somewhat less intensively.
good session on CTS today though:
1537, 77.4%, 51090, 4f/57 = 93.0%
Tuesday, August 01, 2006
50 000 Problems Done On CTS
It seems obvious the improvement rate gets considerably slower at around 1500, but progress is still happening quite steadily. No reason to start feeling too comfortable though, it's still a long way to the goal of 2006, 1600 CTS.
stats for today:
CTS: 1517, 77.3%, 50231 problems, session % 13f/99 = 86.9%