Yesterday I finally got a KNB ending in 5/0 blitz, and naturally screwed it up. Didn't see it coming up either, and was happily exchanging everything off as fast as I could. Then of course my opponent sacs his rook for the last pawn, and I'm up against the typical textbook KNB, with the king already near the edge. I had 25 seconds left, and my opponent 1min 10s or so, but I knew I could do it, so I started pushing his king against the edge. I could already taste the sweet taste of "I told ya so" after showing him how wrong he was to even dare to suspect I couldn't mate him with a king, knight and a bishop!
So what happens? It turns out my head is suddenly totally empty of any knowledge on how to push him against the edge. So, painfully aware of the ticking clock, I start to move my pieces around rather randomly, hoping he'll accidentally move where I wanted. Because from the edge I could go more or less on autopilot, of that I was quite sure.
Of course it turns out the guy knows his KNB as well, and correctly tries to keep his pesky king in the centre, easily avoiding my futile uncoordinated piece movements. So it takes me twenty moves to even get him against the wall, at which time my clock also runs out. A cold metallic voice mocks me by informing that a draw by timeout & unsufficient mating material is a fact, and flock of birds set of from a nearby tree as a scream of frustration cuts through the air.
1. f4 d5 2. Nf3 c5 3. g3 b6 4. Bg2 Bb7 5. d3 e6 6. O-O g6 7. c3 f5 8. Na3Bg7 9. Ne5 Nd7 10. Nb5 Nxe5 11. fxe5 Bxe5 12. Bf4 Bxf4 13. Rxf4 a6 14. Na3Nf6 15. h3 O-O 16. c4 e5 17. Rf1 Qc7 18. e3 Rad8 19. Qe2 Rfe8 20. Rac1 d421. e4 Bc8 22. Nc2 fxe4 23. Rxf6 exd3 24. Qxd3 Bf5 25. Rxf5 gxf5 26. Qxf5d3 27. Ne3 d2 28. Rd1 Rf8 29. Bd5+ Kh8 30. Qg5 b5 31. Rxd2 bxc4 32. Nxc4 e433. Qe5+ Qg7 34. Qxg7+ Kxg7 35. Bxe4 Rxd2 36. Nxd2 Re8 37. Kg2 c4 38. Kf3Kf6 39. Bxh7 Rh8 40. Bc2 Rxh3 41. Nxc4 Rh2 42. Ne3 a5 43. a3 Rh1 44. b4axb4 45. axb4 Ke5 46. b5 Kd6 47. Ke4 Kc5 48. Bd3 Rg1 49. g4 Kb6 50. Kd5 Rg351. Nc4+ Kxb5 52. Ne5+ Kb6 53. Ke4 Kc7 54. Kf5 Kd8 55. g5 Ke7 56. g6 Kf857. Bc4 Rg1 58. Kf6 Rf1+ 59. Ke6 Kg7 60. Bd3 Rf6+ 61. Kd5 Rxg6 62. Nxg6 Kf663. Nf4 Kg5 64. Ne2 Kf6 65. Ke4 Ke6 66. Ng3 Kd6 67. Kd4 Ke6 68. Ne2 Kf6 69.Ke4 Kg5 70. Kf3 Kf6 71. Nd4 Ke5 72. Ke3 Kd5 73. Nc2 Kc5 74. Ke4 Kd6 75. Kd4Kc6 76. Ne3 Kd6 77. Bc4 Kc6 78. Nf5 Kd7 79. Kd5 Kc7 80. Nd4 Kb6 81. Kd6 Ka582. Kc5 Ka4 83. Nc2 Ka5{wormstar ran out of time and LuckyAsterix has no material to mate} 1/2-1/2
So what went wrong? I did have enough time, I did know what to do basically, and I had done it dozens or maybe even hundreds of times before. But the thing was, I had never really formed any concrete mental guidelines for driving the king against the wall, and was trying to do it ad hoc. With obviously weakened knight vision compared to when I had trained KNB extensively. The controlled squares did not pop up, I failed to keep the pieces behind my king rather than in front (where they'll obstruct my king and act as a shield for the defending king), and I didn't even remember immediately which corner to head for.
So today I've been drilling KNB quite a lot, and focusing especially on systematic ways to drive the defender against the wall. Trying to visualize the squares I'm controlling, find patterns to aim for etc. And it has helped. I see more now, have more strategic guidelines developed, and of course the actual mating sequence starting from the wrong corned I can do pretty much as fast as the mouse allows. But I want to get as fast on the cattle drive part as well, so there's still work to be done.
Monday, February 04, 2008
Blitz Going Well
I've been playing 5 0 blitz on FICS and ICC pretty much daily now, and it seems like it's starting to work out for me. I'm currently 1447 on FICS and 1431 on ICC 5-minute, and feel quite solid. Naturally there's the occasional dive below 1400, but it always bounces back.
So, what's changed? It's not easy to say, but suddenly it feels like my opponents are just throwing the games away. The same thing happened when I started getting better at slow chess, so now I already know it's real instead of imaginary progress. The things that once were hard, begin to seem easy after you internalize them.
I think I'm just more used to the positions I get, so that I don't miss the usual dangers that often anymore. I can also find the plans faster, and even win endgames. -It's been extremely satisfying to win the occasional pawn endgame by zugzwang, something I just always missed in fast games before. I think blitz has taught me to be more aware of what's on the board in general. The dangers, the possibilities, the weaknesses, the potential.
I've also gotten better at making reasonable moves instead of best moves, which has translated into better time managment and less tactical mistakes. Prophylactic moves are another new thing, which I almost never thought of in slow games before. Take a certain square away, and you sweep off a whole bunch of nasty problems which could or could not work for you. Very handy in blitz.
Another thing I've learned is to not force attacks when there isn't one. Just do a sane move instead, and let the opponent use his time on the position. Do something constructive instead: Remove a weakness, build an attack, activate. Those things usually require very little thinking time, but will give you better statistical chances later in the game.
"Experience can't be bought or read from a book, the only way is to live through it." -Can't remember where I heard that, but it seems to describe chess improvement the way I see it quite well.
FICS br: 1447, 1155 games, +561 -579 =15.
ICC 5-minute: 1431, 812 games, +386 -416 =10.
So, what's changed? It's not easy to say, but suddenly it feels like my opponents are just throwing the games away. The same thing happened when I started getting better at slow chess, so now I already know it's real instead of imaginary progress. The things that once were hard, begin to seem easy after you internalize them.
I think I'm just more used to the positions I get, so that I don't miss the usual dangers that often anymore. I can also find the plans faster, and even win endgames. -It's been extremely satisfying to win the occasional pawn endgame by zugzwang, something I just always missed in fast games before. I think blitz has taught me to be more aware of what's on the board in general. The dangers, the possibilities, the weaknesses, the potential.
I've also gotten better at making reasonable moves instead of best moves, which has translated into better time managment and less tactical mistakes. Prophylactic moves are another new thing, which I almost never thought of in slow games before. Take a certain square away, and you sweep off a whole bunch of nasty problems which could or could not work for you. Very handy in blitz.
Another thing I've learned is to not force attacks when there isn't one. Just do a sane move instead, and let the opponent use his time on the position. Do something constructive instead: Remove a weakness, build an attack, activate. Those things usually require very little thinking time, but will give you better statistical chances later in the game.
"Experience can't be bought or read from a book, the only way is to live through it." -Can't remember where I heard that, but it seems to describe chess improvement the way I see it quite well.
FICS br: 1447, 1155 games, +561 -579 =15.
ICC 5-minute: 1431, 812 games, +386 -416 =10.
Saturday, January 05, 2008
100,000 Problems On CTS
Today I finally reached the 100K mark on CTS. Once again I haven't slept well, so both the the rating and success rate have been less than perfect for a while. Not unlike my blitz, which has pretty much crashed through the floor for the same reason. But then again, I haven't really been focusing on tactics for almost a full year, so I'm not that worried about it.
Somehow it doesn't really seem like that much, so I'll just keep going. There's still a huge ground to cover in vertical direction, and I feel like I've only scratched the surface of the problem set.
CTS: 1638, 10068 tries, 79.3%
Master games: 5
Somehow it doesn't really seem like that much, so I'll just keep going. There's still a huge ground to cover in vertical direction, and I feel like I've only scratched the surface of the problem set.
CTS: 1638, 10068 tries, 79.3%
Master games: 5
Saturday, December 29, 2007
My Brilliant Brain
I just watched the second episode of the documentary series "My Brilliant Brain", dealing with Susan Polgar. The episode contained a lot of familiar concepts, like 'paralysis by analysis', chunking, pattern recognition by repetition and the like. All concepts which most of us chess improvement freaks are used to dealing with. And without going into details, the documentary agreed with most of the philosophical grounds for my training, which is heavily based on training intuition and subconscious processing instead of a structured rule-based approach. Feed the brain, and let it work it all out as it sees best. Also my layman 'theory' of a specific neural 'sub-processor' being developed into the brain was confirmed by neurological scanning of Susan's brain. So, all is nice & good on the pedagogic front, and therefore there's no reason to adjust my learning methods.
Naturally I'm aware this line of reasoning has nothing to do with scientific rigour, but then again, I'm not looking to publish a paper on chess improvement theory. Lack of theoretical proof doesn't concern me, only the practical results. "It works" is close enough for me.
Also, during the latest batch of blitz craziness, I've also come to the conclusion that my paradoxically weak blitz vs. strong tactics -problem has one quite probable cause: Although I've developed the ability to spot & execute tactics very efficiently (compared to my other abilities), I haven't developed the ability to improve the position similarly. I never think about how I can improve my position while solving tactics, instead I completely ignore that aspect. And although I can think my way through all that in slow games, I need to develop my intuition and do it without thinking, just like I when I solve tactics. Thinking just isn't fast enough, I need to recognize and 'feel' the right moves. Well, 'right enough' moves to be more exact.
The way I'm planning to go about this, is to start going through master games once again. Just grinding the games in, over a long period of time. I'll start gathering games in my pet openings, handpicking them as I go, and going through them exactly the same way like I would proceed with tactical problems. I should probably keep a game count here also, to prevent the typical lapse of effort after the initial excitement wears thin.
One last thing about the documentary: Once again I'm dumbstricken by the sheer amount of work Susan has gone through already as a small child. Up to 6 hours of hard studying daily, with pops watching over in the background. That's not some half-assed doodling with the study material, watching telly at the same time, but instead sitting down and working at your desk. Somehow that's very inspirational to me. -If a little girl can have that kind of dicipline, I have a lot of room for improvement there.
Master games: 1
Naturally I'm aware this line of reasoning has nothing to do with scientific rigour, but then again, I'm not looking to publish a paper on chess improvement theory. Lack of theoretical proof doesn't concern me, only the practical results. "It works" is close enough for me.
Also, during the latest batch of blitz craziness, I've also come to the conclusion that my paradoxically weak blitz vs. strong tactics -problem has one quite probable cause: Although I've developed the ability to spot & execute tactics very efficiently (compared to my other abilities), I haven't developed the ability to improve the position similarly. I never think about how I can improve my position while solving tactics, instead I completely ignore that aspect. And although I can think my way through all that in slow games, I need to develop my intuition and do it without thinking, just like I when I solve tactics. Thinking just isn't fast enough, I need to recognize and 'feel' the right moves. Well, 'right enough' moves to be more exact.
The way I'm planning to go about this, is to start going through master games once again. Just grinding the games in, over a long period of time. I'll start gathering games in my pet openings, handpicking them as I go, and going through them exactly the same way like I would proceed with tactical problems. I should probably keep a game count here also, to prevent the typical lapse of effort after the initial excitement wears thin.
One last thing about the documentary: Once again I'm dumbstricken by the sheer amount of work Susan has gone through already as a small child. Up to 6 hours of hard studying daily, with pops watching over in the background. That's not some half-assed doodling with the study material, watching telly at the same time, but instead sitting down and working at your desk. Somehow that's very inspirational to me. -If a little girl can have that kind of dicipline, I have a lot of room for improvement there.
Master games: 1
Friday, December 14, 2007
The First Tournament Victory On RHP
I just won my first tournament on RHP, the August 2006 Banded Quartets 1550-1750, when Billnad, the other finalist, was a no-show in the rematch final. We tied for the win in the first final, because of my stupid opening blunder against him (the other game is the one a few posts ago). I would of course have rather won the final games by playing, but I can't control whether my opponent shows up or not. I did get to play him before though, and I feel I was slightly stronger, so I still feel pretty good about the win.
As usual with banded CC tournaments, both of us had grown well out of the original band, ending up to 1900+. It's pretty much customary that these 1500+ tournaments are eventually won by players in the 2000's, partly because winning the group usually means you have to win something like 80-90% of the games on every round, but also because the events span over years. I'm still playing the very first tournament I took part in, a 1600-1699 banded, and currently tied for the win with a 2070-player.
RHP: 1977, 287 games, +198 -74 =15.
As usual with banded CC tournaments, both of us had grown well out of the original band, ending up to 1900+. It's pretty much customary that these 1500+ tournaments are eventually won by players in the 2000's, partly because winning the group usually means you have to win something like 80-90% of the games on every round, but also because the events span over years. I'm still playing the very first tournament I took part in, a 1600-1699 banded, and currently tied for the win with a 2070-player.
RHP: 1977, 287 games, +198 -74 =15.
Thursday, December 13, 2007
How Deep Do You Look?
The depth of vision/calculation between players of different strengths, is a topic that comes up pretty regularly on RHP. Last time this week.
The thing that has become apparent (to me), is that the weaker players tend to say they look very deep (5-8 moves or even deeper), while the stronger ones look only a couple of moves deep (2-4). Obviously there are exceptions in both groups, but the tendency is quite clear. Clear enough to make me a bit suspicious when a strong player claims to look 5-7 moves deep on average.
It could be because weaker players only think they see that deep, when they actually crack 1-2 moves deep, and it's probably partly true. But the real reason, in my opinion, is that weaker players have the misconception that you need to calculate deep to be strong, which simply isn't true (excluding exceptions like forced variations & endgames). The better I've become, the less deeply I calculate (on average). Nowadays I almost never calculate deeper than 2 moves in CC, and I can remember only 1 single time when looking 5 moves deep (against a 2300) would've made a slight difference (he managed to equalize my slight advantage in the endgame).
The errors happen 1-2 move deep, and the overwhelmingly most common one is underestimating a move that you did look into. And by underestimating I mean direct consequences that are blindingly obvious once you see that move made, not consequences that lie deeper. "Oh hell, that pawn move blows my center to pieces" is what happens. -You correctly assessed that you won't lose material, fall into a tactic or a mate, but you missed the amount of trouble (which may or may not be survivable) the move caused.
Another thing which I think strengthens the misconception, is that weaker players absolutely uncritically love what engines tell them. They see engine evaluation as 'objective truth', which it's not. It's a subjective numeric approximation, which has only one strength: It's not susceptible to tactical errors. - An engine can't tell shit about a position without calculating, or at best things like: "A doubled pawn is -0.2", which may not be relevant at all. A strong human can tell enough to beat weak engines.
And because weaker players know this specific kind of 'objective truth' is reached by extremely deep calculation, they think aping that will magically give them greater understanding of the position, which it generally won't.
The thing that has become apparent (to me), is that the weaker players tend to say they look very deep (5-8 moves or even deeper), while the stronger ones look only a couple of moves deep (2-4). Obviously there are exceptions in both groups, but the tendency is quite clear. Clear enough to make me a bit suspicious when a strong player claims to look 5-7 moves deep on average.
It could be because weaker players only think they see that deep, when they actually crack 1-2 moves deep, and it's probably partly true. But the real reason, in my opinion, is that weaker players have the misconception that you need to calculate deep to be strong, which simply isn't true (excluding exceptions like forced variations & endgames). The better I've become, the less deeply I calculate (on average). Nowadays I almost never calculate deeper than 2 moves in CC, and I can remember only 1 single time when looking 5 moves deep (against a 2300) would've made a slight difference (he managed to equalize my slight advantage in the endgame).
The errors happen 1-2 move deep, and the overwhelmingly most common one is underestimating a move that you did look into. And by underestimating I mean direct consequences that are blindingly obvious once you see that move made, not consequences that lie deeper. "Oh hell, that pawn move blows my center to pieces" is what happens. -You correctly assessed that you won't lose material, fall into a tactic or a mate, but you missed the amount of trouble (which may or may not be survivable) the move caused.
Another thing which I think strengthens the misconception, is that weaker players absolutely uncritically love what engines tell them. They see engine evaluation as 'objective truth', which it's not. It's a subjective numeric approximation, which has only one strength: It's not susceptible to tactical errors. - An engine can't tell shit about a position without calculating, or at best things like: "A doubled pawn is -0.2", which may not be relevant at all. A strong human can tell enough to beat weak engines.
And because weaker players know this specific kind of 'objective truth' is reached by extremely deep calculation, they think aping that will magically give them greater understanding of the position, which it generally won't.
Thursday, December 06, 2007
1403 on FICS 5 0 Blitz
Another milestone reached. Slightly less stupid moves, slightly more at home with my pet openings, but still quite a lot of brainwrecking collapses after reaching comfortably won positions. I need to pay more attention to playing fast, simple, solid moves to take out the counterplay when I'm a piece up.
More endgames on PCT to see faster when it's possible to simplify into a won endgame, and also to implement the correct plan quickly even under time pressure.
FICS br: 1403 (1403), 862 games played, +435 -416 =11
ICC 5-minute: 1346 (1379), 787 games played, +371 -406 =10
More endgames on PCT to see faster when it's possible to simplify into a won endgame, and also to implement the correct plan quickly even under time pressure.
FICS br: 1403 (1403), 862 games played, +435 -416 =11
ICC 5-minute: 1346 (1379), 787 games played, +371 -406 =10
Sunday, December 02, 2007
A Week Of Blitz
I've been playing blitz daily for about a week now, and I must say it's going better all the time. Last night I even got as high as 1379 on ICC, and I feel pretty confident I can break 1400 in the next few weeks. A good night's sleep and a little luck is all it takes.
One thing occurred to me while I was thinking about the 1500's & 1600's I've played against: They play their elementary endgames a lot better. If I could get my basic endgame up to a decent level, it would make all the difference in time trouble & converting those 'won posoitions' into full points. - So, after a long break, I fired up PCT and started hammering the endgame modules once again. It turns out I've forgotten almost all the little I taught myself last winter, so it was about time too. I'll try to keep doing a little every day, as well as play some blitz games.
One thing occurred to me while I was thinking about the 1500's & 1600's I've played against: They play their elementary endgames a lot better. If I could get my basic endgame up to a decent level, it would make all the difference in time trouble & converting those 'won posoitions' into full points. - So, after a long break, I fired up PCT and started hammering the endgame modules once again. It turns out I've forgotten almost all the little I taught myself last winter, so it was about time too. I'll try to keep doing a little every day, as well as play some blitz games.
Saturday, November 24, 2007
Back To ICC 5-minute Blitz
Okay, I've finally managed to run my CC gameload down to 10 games, in order to get the energy for concentrating on my horrible blitz. So today I fired up ICC and played about 20 or so 5-minute games. First I went down to 1180, then back to 1320, and after I started getting tired I leveled around 1250. I haven't slept much, to it's an okay result. The games were nothing to write home about, I messed horribly all the time, dropped stuff, lost from being pieces ahead etc etc... The usual stuff. Surprisingly I didn't lost that many games for time.
The plan is to start (once again) playing at least some games daily, ignoring ratings and just hammer on until I stop doing those stupid brainless blunders my blitz is filled with. Just aim for a simple solid game, and especially playing those 'won' games like they should be played. Prevent counterplay, simplify and win. Get the basic game into shape.
The plan is to start (once again) playing at least some games daily, ignoring ratings and just hammer on until I stop doing those stupid brainless blunders my blitz is filled with. Just aim for a simple solid game, and especially playing those 'won' games like they should be played. Prevent counterplay, simplify and win. Get the basic game into shape.
Monday, October 15, 2007
1650 On CTS At 90% Success Rate
After eight months, I'm finally back where I was prior to my latest increase in accuracy. I've hit 1650 a couple of times during the last two weeks, but it has been with the cost of session accuracy so I haven't counted those times. Today was the first time I managed it with a 90%+ session average, or 93.5% to be exact. The average has been around 90% though.
Also, as the problem set jumps to 100 points tougher at 1650, it's been very hard to keep up the 'winning strikes' going after 1650+. It definitely requires some extra effort (meaning more solving time), so I don't think I'll be going much higher anytime soon.
Although I have been doing only a fraction of the daily amount of problems compared to the less accurate 80% sessions period before, I've still been more or less consistent with the practice. Can't say whether it has made much difference on my blitz, as I haven't really been playing it for a couple of months. But I've finally got my RHP gameload down to 16 games, and am starting to have some energy to start blitz again. After a couple of days it's obvious that my blitz openings are very rusty, but otherwise it felt pretty good. Yesterday I scored about 8/10 wins in 5 0, so I'm quite hopeful that things will pick up once I get back up to speed.
CTS: 1650, 78.9%, 95415 tries, 93.5% session.
Also, as the problem set jumps to 100 points tougher at 1650, it's been very hard to keep up the 'winning strikes' going after 1650+. It definitely requires some extra effort (meaning more solving time), so I don't think I'll be going much higher anytime soon.
Although I have been doing only a fraction of the daily amount of problems compared to the less accurate 80% sessions period before, I've still been more or less consistent with the practice. Can't say whether it has made much difference on my blitz, as I haven't really been playing it for a couple of months. But I've finally got my RHP gameload down to 16 games, and am starting to have some energy to start blitz again. After a couple of days it's obvious that my blitz openings are very rusty, but otherwise it felt pretty good. Yesterday I scored about 8/10 wins in 5 0, so I'm quite hopeful that things will pick up once I get back up to speed.
CTS: 1650, 78.9%, 95415 tries, 93.5% session.
Saturday, October 06, 2007
1960 on Red Hot Pawn
23. O-O-O, only sissies castle early! :) Got a nice win against benoni and broke through 1950 with a rumble. Missed some winning moves along the way, but my superior space, development and the connected passed pawns gave me just too much momentum to be stopped. I pushed the passers too early though, as I thought he couldn't take the pawn on e7. But I had missed that he could take the pawn and then block the discovered check with the rook. Luckily I still had way too much momentum and threats to be stopped, so he resigned.
[White "wormwood"]
[Black "Billnad"]
[WhiteRating "1946"]
[BlackRating "1897"]
1. d4 Ng8f6 2. c4 c5 3. d5 e6 4. Nb1c3 exd5 5. cxd5 d6 6. e4 g6 7. f4 Bf8g7 8. Bf1b5 Nf6d7 9. a4 O-O 10. Ng1f3 f5 11. Nf3g5 Nd7f6 12. e5 dxe5 13. fxe5 Nf6g4 14. e6 a6 15. Bb5e2 Bg7d4 16. Be2xg4 fxg4 17. Ng5e4 Qd8h4 18. g3 Qh4h5 19. Bc1f4 b6 20. e7 Rf8e8 21. Qd1b3 Re8xe7 22. d6 Re7e6 23. O-O-O Qh5f5 24. Rh1f1 1-0
Next stop 2000, the big one.
RHP: 1960, 275 games, +190 -72 =13
CTS: 1641, 94417 tries, 78.8%
[White "wormwood"]
[Black "Billnad"]
[WhiteRating "1946"]
[BlackRating "1897"]
1. d4 Ng8f6 2. c4 c5 3. d5 e6 4. Nb1c3 exd5 5. cxd5 d6 6. e4 g6 7. f4 Bf8g7 8. Bf1b5 Nf6d7 9. a4 O-O 10. Ng1f3 f5 11. Nf3g5 Nd7f6 12. e5 dxe5 13. fxe5 Nf6g4 14. e6 a6 15. Bb5e2 Bg7d4 16. Be2xg4 fxg4 17. Ng5e4 Qd8h4 18. g3 Qh4h5 19. Bc1f4 b6 20. e7 Rf8e8 21. Qd1b3 Re8xe7 22. d6 Re7e6 23. O-O-O Qh5f5 24. Rh1f1 1-0
Next stop 2000, the big one.
RHP: 1960, 275 games, +190 -72 =13
CTS: 1641, 94417 tries, 78.8%
Wednesday, August 22, 2007
Here Be Dragons
I think I'm done with it. I've played the Sicilian Dragon exclusively in my slow games for maybe half a year now. And while it does offer some crazy attacks, those never really seem to materialize outside blitz. I always feel I'm a dead man walking, waiting for my opponent to screw up. And I really don't like that, it's a way too passive way to play for me. I crave for the initiative, no matter what the cost.
Here's a perfect example from RHP a couple of days ago. I don't really think I did any bad mistakes, the guy just tightened his grip ever so gently throughout the game. It was like he had a knife on my throat, and whatever I did his hold just got stronger. It took me 17 moves to even get equality. Which fortunately also provoked his mistake 18.Nd5. At that point I knew I was doing very well, but at the same time very aware of the complications I would be facing when the white queen finally lands on h6 with a check. I calculated my ass off to see whether I can escape the mate or not, because I knew he'd be mated if I could just escape his checks for a move or two.
23.Qh6+ and white queen finally landed into my position. I was still unsure if I could escape via e6, which now in hindsight looks obvious. So I chickened out and took the safe way to victory with a queen exchange. Sure it's more reasonable to exchange down into a won, safe endgame, but it just isn't the same as crushing your opponent with devastating massive blows.
[White "LightSoul"]
[Black "wormwood"]
[WhiteRating "1932"]
[BlackRating "1862"]
[Result "0-1"]
1. e4 c5 2. Ng1f3 d6 3. d4 cxd4 4. Nf3xd4 Ng8f6 5. Nb1c3 g6 6. Bc1e3 Bf8g7 7. Bf1e2 O-O 8. h4 Nb8c6 9. h5 Nc6xd4 10. Be3xd4 Bc8e6 11. hxg6 fxg6 12. Qd1d2 Qd8a5 13. f3 a6 14. a3 Ra8c8 15. g4 Be6c4 16. Be2xc4 Rc8xc4 17. b4 Qa5c7 18. Nc3d5 Nf6xd5 19. Bd4xg7 Rf8xf3 20. Qd2xd5 Kg8xg7 21. Qd5g5 Rc4xe4 22. Ke1d1 Qc7c3 23. Qg5h6 Kg7f7 24. Qh6xh7 Qc3g7 0-1
To put a long story short, I think I'm going to take up Scandinavian also in slow games. It's just so incredibly nice to harass white straight from the start, develop with ease, and crush! crush! crush! Well at least try, but no waiting for the coup de grâce anymore.
Here's a perfect example from RHP a couple of days ago. I don't really think I did any bad mistakes, the guy just tightened his grip ever so gently throughout the game. It was like he had a knife on my throat, and whatever I did his hold just got stronger. It took me 17 moves to even get equality. Which fortunately also provoked his mistake 18.Nd5. At that point I knew I was doing very well, but at the same time very aware of the complications I would be facing when the white queen finally lands on h6 with a check. I calculated my ass off to see whether I can escape the mate or not, because I knew he'd be mated if I could just escape his checks for a move or two.
23.Qh6+ and white queen finally landed into my position. I was still unsure if I could escape via e6, which now in hindsight looks obvious. So I chickened out and took the safe way to victory with a queen exchange. Sure it's more reasonable to exchange down into a won, safe endgame, but it just isn't the same as crushing your opponent with devastating massive blows.
[White "LightSoul"]
[Black "wormwood"]
[WhiteRating "1932"]
[BlackRating "1862"]
[Result "0-1"]
1. e4 c5 2. Ng1f3 d6 3. d4 cxd4 4. Nf3xd4 Ng8f6 5. Nb1c3 g6 6. Bc1e3 Bf8g7 7. Bf1e2 O-O 8. h4 Nb8c6 9. h5 Nc6xd4 10. Be3xd4 Bc8e6 11. hxg6 fxg6 12. Qd1d2 Qd8a5 13. f3 a6 14. a3 Ra8c8 15. g4 Be6c4 16. Be2xc4 Rc8xc4 17. b4 Qa5c7 18. Nc3d5 Nf6xd5 19. Bd4xg7 Rf8xf3 20. Qd2xd5 Kg8xg7 21. Qd5g5 Rc4xe4 22. Ke1d1 Qc7c3 23. Qg5h6 Kg7f7 24. Qh6xh7 Qc3g7 0-1
To put a long story short, I think I'm going to take up Scandinavian also in slow games. It's just so incredibly nice to harass white straight from the start, develop with ease, and crush! crush! crush! Well at least try, but no waiting for the coup de grâce anymore.
Tuesday, July 31, 2007
1310 On ICC 5-minute Blitz
Finally. The next hundred. For some time it looked like I'd never get here. I got close so many times, only to plummet back to the low 1100's, but at last I broke through the 1300 mark. Maybe there's some hope after all.
I've also picked up Scandinavian Defense as my main weapon against 1.e4, and I must say it's been a delight. No more embarrassing, crampy failures with sicilians, and you get to flex the tactical muscle right from the beginning. Naturally I play it like crap at this point, but at least I can get the plane off the runway without exploding into thousands of flaming pieces. Well, mostly anyway. There's still a lot to learn.
ICC 5-minute: 1310, +325, =8, -358 of total 691 games.
I've also picked up Scandinavian Defense as my main weapon against 1.e4, and I must say it's been a delight. No more embarrassing, crampy failures with sicilians, and you get to flex the tactical muscle right from the beginning. Naturally I play it like crap at this point, but at least I can get the plane off the runway without exploding into thousands of flaming pieces. Well, mostly anyway. There's still a lot to learn.
ICC 5-minute: 1310, +325, =8, -358 of total 691 games.
Wednesday, July 25, 2007
CTS 1616 on 90.0% Success Rate
Finally I managed to keep the long time (794 tries) average at 90%. Although it I was a close shave, I must admit. And like before, most of the days I did 92-96% sessions, but the couple of horrible days went down to 80% or so.
On the plus side, I've been able to stay over 1600-level most of the time, with some short visits under it. Which is of course nice for a change.
On the other fronts, I've been playing quite a lot of blitz recently. With a high point of 1296 on ICC 5-minute, being a piece up halfway into the game. Which doesn't mean much though, as I still manage to screw up those 'won games' quite often, and this time was no exception. Well, everybody's gotta pay their dues to blitz I guess.
CTS: 1616, 78.5%, 90837 tries
On the plus side, I've been able to stay over 1600-level most of the time, with some short visits under it. Which is of course nice for a change.
On the other fronts, I've been playing quite a lot of blitz recently. With a high point of 1296 on ICC 5-minute, being a piece up halfway into the game. Which doesn't mean much though, as I still manage to screw up those 'won games' quite often, and this time was no exception. Well, everybody's gotta pay their dues to blitz I guess.
CTS: 1616, 78.5%, 90837 tries
Wednesday, June 20, 2007
CTS 1577 on 89.2% Success Rate
Pretty close to 90%, but still no cigar. The good days were a bit over 96%, the worst I think I got 5 wrong out of twenty no matter how hard I tried. It's obvious it's better to stop the session when those failures start piling up, but I can't just seem to be able to do that. The rating was pretty steady around 1580-1590, so no big changes there.
The method dk suggested, just slowing down after a bad stretch, forcing 20 or so correct in a row regardless of the rating drop, well that does seem to do the trick. Unless you're too tired and your brain just won't work. But usually the method works.
This time it took me 768 tries to increase the overall success rate 0.1 percent, which is 240 tries less than in the last batch. Looks like a big improvement, considering that the success rate increased only 2.9%. But the hill just gets really steep the higher you get.
CTS: 1577, 86740 tries, 78.0%.
The method dk suggested, just slowing down after a bad stretch, forcing 20 or so correct in a row regardless of the rating drop, well that does seem to do the trick. Unless you're too tired and your brain just won't work. But usually the method works.
This time it took me 768 tries to increase the overall success rate 0.1 percent, which is 240 tries less than in the last batch. Looks like a big improvement, considering that the success rate increased only 2.9%. But the hill just gets really steep the higher you get.
CTS: 1577, 86740 tries, 78.0%.
Saturday, June 09, 2007
CTS 1587 on 86.3% Success Rate
So the big wheel finally turned, and my success rate jumped from 77.8% to 77.9%. It took 1008 problems, give or take a couple of dozen tries, yielding an actual success rate of 86.3%. Slightly less than what I was aiming for, but I had quite a lot of bad days which drop the percentage quite easily. I'll keep pushing for the 90%, so hopefully the next increment will happen around 900 tries from now.
Winning streak on RHP keeps continuing, and regardless of some problems against the lower rated, my rating graph just keeps going up. I don't really lose much anymore, only one single loss and a draw in the last 30 games. It's probably not because I suddenly got a lot better, but because I'm getting more diciplined in the way I play my games. And most of the opponents have also been hundreds of points lower rated, so that's a factor too. Can't really do much about that, as the tournaments almost always have a lot of lower rated players. But it's still always nice to win, even though I'll only get 1 or 2 points for the win, and risk losing 30 for the occasional blunder. That's also where the diciplined approach comes in.
CTS: 1587, 85972 tries, 77.9%
RHP: 1923, 239 games, wdl 167-13-65
Winning streak on RHP keeps continuing, and regardless of some problems against the lower rated, my rating graph just keeps going up. I don't really lose much anymore, only one single loss and a draw in the last 30 games. It's probably not because I suddenly got a lot better, but because I'm getting more diciplined in the way I play my games. And most of the opponents have also been hundreds of points lower rated, so that's a factor too. Can't really do much about that, as the tournaments almost always have a lot of lower rated players. But it's still always nice to win, even though I'll only get 1 or 2 points for the win, and risk losing 30 for the occasional blunder. That's also where the diciplined approach comes in.
CTS: 1587, 85972 tries, 77.9%
RHP: 1923, 239 games, wdl 167-13-65
Friday, May 25, 2007
1902 On Red Hot Pawn
My RHP games have been going very well for a while now, regardless of my chronically oversized game load (47), and I've committed only a few glaring mistakes. Subtracting the negatives, it really works.
The goal for 2007 was 1900, and it's only May. I had a feeling it might not be that difficult goal to reach, but wasn't really expecting to do it so quick. More time to work on my useless blitz I guess.
There's a couple of games in which I'm being run over, but not for those typical simple oversights, which is always good. I don't mind being outplayed strategically, as it always gives you a burning scar that won't fade away for a long time (won't be underestimating the bayonet against KID again in a hurry). It's the simple blunders which bug the hell out of me.
I've been winning most of the games, but some of the lower rated opponents have & are giving me a really hard time. They seem to just buckle up when they see my rating go up, damn them. It was a lot easier to win against 1500's when I was in the 1600's. Fortunately my endgames have come a long way, and I've even managed to draw some lost games. And no more losing won endgames against 1500's. All Hail Karsten Müller!
Nevertheless, a huge amount of work left on endgames, for I've still only scratched the surface so far. Tactics, well that's a neverending graveyard shift in the salt mines, but I think I'm pretty okay for now. Could be a lot better, especially on calculation, but there are more pressing matters to concern myself with.
Like always, I sense the impending doom looming right behind the next corner, and expect to drop back to 1800's before long. But if I do, I'm now pretty confident in staying over 1900 once I get my game load down to a manageable size. With some nice victories coming in, I might make it even now. Although I'm somewhat sceptical about that... But like always, we'll see what future brings.
On CTS I've been doing around 90% success rate for a while now, hovering around 1600, and today the overall percentage finally did budge from 77.7% to 77.8%. It's now 84 964 tries, and I thought I'd write it down so I can calculate what kind of average I've actually had when the percentage moves the next time.
RHP: 1902, 234 games, wdl 162-13-65
CTS: 1595, 84964 tries, 77.8%
The goal for 2007 was 1900, and it's only May. I had a feeling it might not be that difficult goal to reach, but wasn't really expecting to do it so quick. More time to work on my useless blitz I guess.
There's a couple of games in which I'm being run over, but not for those typical simple oversights, which is always good. I don't mind being outplayed strategically, as it always gives you a burning scar that won't fade away for a long time (won't be underestimating the bayonet against KID again in a hurry). It's the simple blunders which bug the hell out of me.
I've been winning most of the games, but some of the lower rated opponents have & are giving me a really hard time. They seem to just buckle up when they see my rating go up, damn them. It was a lot easier to win against 1500's when I was in the 1600's. Fortunately my endgames have come a long way, and I've even managed to draw some lost games. And no more losing won endgames against 1500's. All Hail Karsten Müller!
Nevertheless, a huge amount of work left on endgames, for I've still only scratched the surface so far. Tactics, well that's a neverending graveyard shift in the salt mines, but I think I'm pretty okay for now. Could be a lot better, especially on calculation, but there are more pressing matters to concern myself with.
Like always, I sense the impending doom looming right behind the next corner, and expect to drop back to 1800's before long. But if I do, I'm now pretty confident in staying over 1900 once I get my game load down to a manageable size. With some nice victories coming in, I might make it even now. Although I'm somewhat sceptical about that... But like always, we'll see what future brings.
On CTS I've been doing around 90% success rate for a while now, hovering around 1600, and today the overall percentage finally did budge from 77.7% to 77.8%. It's now 84 964 tries, and I thought I'd write it down so I can calculate what kind of average I've actually had when the percentage moves the next time.
RHP: 1902, 234 games, wdl 162-13-65
CTS: 1595, 84964 tries, 77.8%
Monday, May 14, 2007
Capture Blindness - A Horror Story
I've been thinking a lot about why I'm so terrible at blitz, when my slow games are going better all the time. What is it that I do so differently in blitz? Well one thing is extremely obvious: I miss a lot of simple 1-movers. Meaning I drop material in every game, sometimes even missing obvious mate-in-ones. I don't miss those almost ever in slow games anymore.
One thing I've come to suspect is my thought process in blitz. Do I really check if a move drops a piece? Not really. I just make a move that looks intuitively good. There's some checking of course, but it's more unconscious, and obviously not very efficient judging by my score.
So this got me thinking about how to exercise my blitz thought process. I could obviously do it on CTS, or even in real games. But somehow that gives me the nagging feeling that it's just my laziness trying to get way without dealing with any real, and inherently uncomfortable, change. "Just carry on dude, it'll all blow over in time." - Then I suddenly remembered someone mentioning some kind of a capture training mode in fritz, so I fired it up and took a peek at the thing.
It's called 'attack training', and the basic idea is to click every piece that can be taken, regardless of color or the result. If the capture is legal, click the target. You can set a time limit for a session, and fritz automatically selects new positions from the database, as soon as you've found all the captures correctly. When the time runs out, it displays your number of found captures in that session, the average score between sessions, and the highest score. "Sounds like child's play, this must be so easy it can't possibly be useful" I thought. "There's not even looking for the simplest tactics involved, just captures."
So I set the session timer for three minutes and started clicking. And after a few sessions, it turns out my average scores were horrible!!! There was always a simple capture or two escaping my eye, and finding those simply took a lot of time! My average score for 3 minutes was 10 captures found!?! That just must be incredibly weak. I also found it surprisingly hard to concentrate on finding my opponent's captures in an orderly fashion. Which indicates that I indeed have the bad habit of just ignoring my opponent's threats.
So it seems like there's yet another element of board vision I wasn't aware of. One which is possible to disregard even while doing a huge amount of tactics. And even though it can be argued that most of these captures are irrelevant, as they simply don't have any possibility to work out, I still think I should be able to find them fast or immediately. There's clearly a lot of work to be done on that area, and I think this weakness might actually be the very reason why I play so badly in blitz.
From now on, I'm going to do a couple of 3 minute sessions daily, also focusing on the thought process I use. Nothing complex, just conduct the search in orderly and complete fashion. First search for my opponent's captures, then my own.
I would also be extremely interested in how others do on the attack training mode. So please try it out with a batch of 3min sessions, and leave your result as a comment on this post, complete with your blitz rating. I'm hoping we'll see some kind of meaningful differences between blitzers of different level.
my stats:
3min sessions
average: 10
highest 17
ICC 5-minute 1100
update: I've just been told that the 'attack training' mode wasn't introduced until Fritz 9. I'd still love to hear about it from those of you who have it. Whether you do well or not doesn't matter, I'd just like to find out if seeing those captures faster is a property that good blitzers have. A bad blitzer doing well on it would also be very interesting, as it would pretty much prove me wrong and close the case as irrelevant to blitz training.
One thing I've come to suspect is my thought process in blitz. Do I really check if a move drops a piece? Not really. I just make a move that looks intuitively good. There's some checking of course, but it's more unconscious, and obviously not very efficient judging by my score.
So this got me thinking about how to exercise my blitz thought process. I could obviously do it on CTS, or even in real games. But somehow that gives me the nagging feeling that it's just my laziness trying to get way without dealing with any real, and inherently uncomfortable, change. "Just carry on dude, it'll all blow over in time." - Then I suddenly remembered someone mentioning some kind of a capture training mode in fritz, so I fired it up and took a peek at the thing.
It's called 'attack training', and the basic idea is to click every piece that can be taken, regardless of color or the result. If the capture is legal, click the target. You can set a time limit for a session, and fritz automatically selects new positions from the database, as soon as you've found all the captures correctly. When the time runs out, it displays your number of found captures in that session, the average score between sessions, and the highest score. "Sounds like child's play, this must be so easy it can't possibly be useful" I thought. "There's not even looking for the simplest tactics involved, just captures."
So I set the session timer for three minutes and started clicking. And after a few sessions, it turns out my average scores were horrible!!! There was always a simple capture or two escaping my eye, and finding those simply took a lot of time! My average score for 3 minutes was 10 captures found!?! That just must be incredibly weak. I also found it surprisingly hard to concentrate on finding my opponent's captures in an orderly fashion. Which indicates that I indeed have the bad habit of just ignoring my opponent's threats.
So it seems like there's yet another element of board vision I wasn't aware of. One which is possible to disregard even while doing a huge amount of tactics. And even though it can be argued that most of these captures are irrelevant, as they simply don't have any possibility to work out, I still think I should be able to find them fast or immediately. There's clearly a lot of work to be done on that area, and I think this weakness might actually be the very reason why I play so badly in blitz.
From now on, I'm going to do a couple of 3 minute sessions daily, also focusing on the thought process I use. Nothing complex, just conduct the search in orderly and complete fashion. First search for my opponent's captures, then my own.
I would also be extremely interested in how others do on the attack training mode. So please try it out with a batch of 3min sessions, and leave your result as a comment on this post, complete with your blitz rating. I'm hoping we'll see some kind of meaningful differences between blitzers of different level.
my stats:
3min sessions
average: 10
highest 17
ICC 5-minute 1100
update: I've just been told that the 'attack training' mode wasn't introduced until Fritz 9. I'd still love to hear about it from those of you who have it. Whether you do well or not doesn't matter, I'd just like to find out if seeing those captures faster is a property that good blitzers have. A bad blitzer doing well on it would also be very interesting, as it would pretty much prove me wrong and close the case as irrelevant to blitz training.
Monday, April 30, 2007
Bad Times In Blitz
I guess I should record the bad things too, so the 'diary' wouldn't give too optimistic picture of my progress.
A couple of weeks ago I hit a bad day in my blitz project. I was just about to cross over 1300, when I got stuck into a huge losing streak. And like an addict I thought "just a couple of games more, and I bet my luck turns around again." No need to say, but it didn't. I just kept losing more, and after three days I was down to almost 1000 in ICC 5-minute. I tried taking a couple of days off, but it was no use. I just couldn't do anything right anymore.
The reason was the same as always, having trouble sleeping. When you sleep 3 hours a night, it's best to step away from the board. To make a long story short, it's taken me two weeks to get into any kind of shape. Still a couple of proper nights-of-rest shy from being fully awake, but hopefully I'll get more sleep this week.
So, I've been playing just for fun, completely ignoring the horrible results. Even CTS went from 1650 down to 1580, and would've gone lower had I not stopped doing it. I was losing about 15-16 out of 20 games every day, so that's what kind of a slump we're talking about.
To get some benefit from the 'down time', I've been spending it getting used to the Dutch Leningrad variation and it's white mirror image, the Polar Bear. Both openings give very lively and tactical games, at least with my suicidal attacking tendencies. And as I've never played the Dutch before, all the positions looked just confusing and random at first, but it's all slowly making more sense now.
I've also started gathering data on my time managment, as I realized losing on time is still my worst problem in blitz. The idea is to track the amount of games I finish down on time, and hopefully reach at least a 50-50 level, the bare minimum to keep statistically up with my opponents. So every time I finish a game considerably up on time, I'll give myself a big pat on the back, even if I lost the game. So far I've even won a couple of games on time, which is a good start. But I'm still just way too slow usually.
A couple of weeks ago I hit a bad day in my blitz project. I was just about to cross over 1300, when I got stuck into a huge losing streak. And like an addict I thought "just a couple of games more, and I bet my luck turns around again." No need to say, but it didn't. I just kept losing more, and after three days I was down to almost 1000 in ICC 5-minute. I tried taking a couple of days off, but it was no use. I just couldn't do anything right anymore.
The reason was the same as always, having trouble sleeping. When you sleep 3 hours a night, it's best to step away from the board. To make a long story short, it's taken me two weeks to get into any kind of shape. Still a couple of proper nights-of-rest shy from being fully awake, but hopefully I'll get more sleep this week.
So, I've been playing just for fun, completely ignoring the horrible results. Even CTS went from 1650 down to 1580, and would've gone lower had I not stopped doing it. I was losing about 15-16 out of 20 games every day, so that's what kind of a slump we're talking about.
To get some benefit from the 'down time', I've been spending it getting used to the Dutch Leningrad variation and it's white mirror image, the Polar Bear. Both openings give very lively and tactical games, at least with my suicidal attacking tendencies. And as I've never played the Dutch before, all the positions looked just confusing and random at first, but it's all slowly making more sense now.
I've also started gathering data on my time managment, as I realized losing on time is still my worst problem in blitz. The idea is to track the amount of games I finish down on time, and hopefully reach at least a 50-50 level, the bare minimum to keep statistically up with my opponents. So every time I finish a game considerably up on time, I'll give myself a big pat on the back, even if I lost the game. So far I've even won a couple of games on time, which is a good start. But I'm still just way too slow usually.
Saturday, April 14, 2007
ICC 5-minute Blitz 1202
Another hundred broken, and it's going better all the time. Slow but steady improvement, less and less panic, less braindead blunders, less losses by getting flagged in a won position, better endgame, more reasonable openings. And I'm getting more and more sure that reasonable is the magic word here. simple, reasonable moves, avoid crazy complications, don't shy away from exchanges unless it's a really bad one.
But I'm still lousy at staying out of trouble, always drawn to that excellent crazy but very difficult move instead of the practical one. I think I should probably aim for getting into endgame as fast as possible, playing that simple, solid chess. Let the opponent trip with the complications.
ICC 5-minute: 1202, 215 games
CTS: 1643, 82692 tries, 77.6%
RHP: 1840, 223 games, wdl 152-12-65
But I'm still lousy at staying out of trouble, always drawn to that excellent crazy but very difficult move instead of the practical one. I think I should probably aim for getting into endgame as fast as possible, playing that simple, solid chess. Let the opponent trip with the complications.
ICC 5-minute: 1202, 215 games
CTS: 1643, 82692 tries, 77.6%
RHP: 1840, 223 games, wdl 152-12-65
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